AI Insights · Timothy · July 2024
Top 5 Tabletop Board Games Apps in Ecuador Q2 2024
Discover the performance trends of the top 5 tabletop board games apps on a unified platform in Ecuador during the second quarter of 2024.
In the second quarter of 2024, the top 5 tabletop board games applications in Ecuador showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at how each app fared:
Parchisi STAR Online enjoyed consistent weekly revenue, starting at approximately $4K in early April and maintaining similar levels throughout the quarter, with a slight dip to around $3.4K in early June. Downloads peaked at nearly 39K in the second week of April but saw a gradual decline to about 20K by the end of June. Weekly active users were strong, rising from 283K at the beginning of April to a peak of 352K mid-April, before stabilizing around 303K towards the end of the quarter.
Tic Tac Toe - 2 Player XO saw fluctuating download numbers, starting with around 16K in early April, experiencing a dip to approximately 10K mid-May, and recovering to about 19K in early June. Active users exhibited a steady increase, beginning at 296K and peaking at 335K by mid-June.
Chess showed modest download numbers, starting at 2.5K and reaching around 3.3K by the end of June. Active users followed a similar pattern, increasing from 20K to about 24K over the same period.
Ludo Club - Dice & Board Game recorded fluctuating revenue, starting at $151 and peaking at $300 at the end of April, before settling around $110 towards the end of June. Downloads varied, starting at 3.2K, peaking at 3.2K mid-April, and dropping to 1K by the end of June. Active users saw a decline from 41K to about 33K over the quarter.
Chess - Play and Learn had consistent download figures, starting at 1.1K, peaking at 2.4K in early June, and ending at around 1K. Revenue showed a mixed trend, starting at $454 and peaking at $556 mid-May, before fluctuating around $341 at the end of June. Active users remained stable, hovering around 24K to 25K throughout the quarter.
These insights reflect the dynamic nature of the tabletop board games market in Ecuador. For more detailed analytics and data, visit Sensor Tower.